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Should Odd Acquaintances Be Forgot? Part I / Should Odd Acquaintances Be Forgot? Part II
As villains break into HQ, the agents must figure out where they're heading. Then, with oddness everywhere, Ozzie and Orli must lead Odd Squad and save the day.
Odd Squad - Code Breaker
Oscar can't remember where his traps are! Use your agent skills to crack the code.
Two Agents and a Baby / Ocean and the Fly
Olympia and Otis babysit Baby Genius. / Oona accidentally switched bodies with a fly.
Flawed Squad / The Creature Whisperer
A motley crew of villains storm Odd Squad headquarters!
Mid-Day in the Garden of Good and Odd / Failure to Lunch
Things in town are being covered in jam. / Olympia tries to prove that she doesn't need to work all the time.
Oddtober the 13th / Agent Overhill's Last Day
Ozzie and Orli must please the villains invited to HQ for Oddtober The 13th. Then, Agent Overhill sets out to catch their nemesis on the last day before retirement.
Villains in Need are Villains Indeed / Happily Ever Odd
The Odd Squad and Villains work together. / The agents accidentally lose someone.
Night Shift / Put Me In, Coach
Olympia and Otis work the Odd Squad Night Shift. / Ms. O accidentally assigns Olympia and Otis and a rival duo to the same coveted case.
A Dish Served Odd / Odd Jubilee
Odd Squad must stop a villain who is turning things into delicious puddings. Then, Odd Squad's jubilee celebration is held up as the agents try to locate the missing Ozzie.
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