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Odd Beginnings, Part 1 A & B
Agents Opal and Omar uncover the location of a legendary odd artifact.
Saving Agent Orson / The Scientist
Will Agent Orson get kicked off the squad. / Oona gets zapped to an alternate dimension.
Odd Ones In Part I / Odd Ones In Part II
Two unlikely heroes must come together to solve oddness in town. Then, Ozzie and Orli must work together to save HQ.
A Dicey Situation / Lift Off!
Captain O tells the story of a villain from her time at sea. Then, Orli must use HQ's odd lift network to return a popstar clam to the 60th dimension.
End of the Road
The Mobile Unit heads to Australia to stop The Shadow from causing world-wide oddness.
The Other Ozzie / Three is the Oddest Number
Orli and an Ozzie from a movie-star dimension work together to stop a villain. Then, three mysterious villains attempt to steal different shapes from Odd Squad gadgets.
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