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Saving Agent Orson / The Scientist
Will Agent Orson get kicked off the squad. / Oona gets zapped to an alternate dimension.
Negative Town / License to Science
The agents go to Negative Town. / Oona must pass her lab director's test
Deposit Slip Up / Villains Always Win
Odd Squad builds an exact replica of the villain's vault. / Olympia tries to win back a stolen gadget.
Odd Squad - Catch the Centigurps
The centigurps are out of control. Catch them! This game addresses the following curriculum areas: Numbers: Counting and Cardinality, Numbers: Number Operations, Numbers: Place Value
The Other Ozzie / Three is the Oddest Number
Orli and an Ozzie from a movie-star dimension work together to stop a villain. Then, three mysterious villains attempt to steal different shapes from Odd Squad gadgets.
The New Ozzie / Bad-luck-itis
Opie starts her first day as the new Department of Help. Then, the agents must find an antidote to cure Ozzie's bad luck.
Villain of the Year / Planes, Trains and Oddomobiles
Odd Squad must help a nice villain win Villain of the Year. Then, Onom must use Odd Squad’s transport systems to return eggs to an angry creature.
A Dicey Situation / Lift Off!
Captain O tells the story of a villain from her time at sea. Then, Orli must use HQ's odd lift network to return a popstar clam to the 60th dimension.
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