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Odd Ones In Part I / Odd Ones In Part II
Two unlikely heroes must come together to solve oddness in town. Then, Ozzie and Orli must work together to save HQ.
Shapely University / Slow Day
Agents compete against rival Odd Squad agents. / People in town are stuck in slow motion.
Villain of the Year / Planes, Trains and Oddomobiles
Odd Squad must help a nice villain win Villain of the Year. Then, Onom must use Odd Squad’s transport systems to return eggs to an angry creature.
Back to the Past / Odd Squad Needs You
Olympia, Otis, Oscar and Oona are accidentally transported to the future. / Odd Squad needs to update their recruitment videos, Otis and Olympia volunteer to direct.
High Maintenance / Not OK Computer
Agents switch jobs with the maintenance department for a day. / The agents get trapped in a computer.
It Takes Goo to Make a Feud Go Right / Friends of Odd Squad
Olympia and Otis are tasked with ending an old feud. / Headquarters is left in the hands of an unlikely crew.
And Then They Were Puppies / A Case of the Sillies
The Puppy Master turns everyone into puppies. / Dr. O needs to make an antidote the 'Sillies'.
Negative Town / License to Science
The agents go to Negative Town. / Oona must pass her lab director's test
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