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It Takes Goo to Make a Feud Go Right / Friends of Odd Squad
Olympia and Otis are tasked with ending an old feud. / Headquarters is left in the hands of an unlikely crew.
Teach a Man to Ice Fish
The Mobile Unit must teach the agents in the Odd Squad Arctic office how to solve a case for themselves.
Oddtober the 13th / Agent Overhill's Last Day
Ozzie and Orli must please the villains invited to HQ for Oddtober The 13th. Then, Agent Overhill sets out to catch their nemesis on the last day before retirement.
Should Odd Acquaintances Be Forgot? Part I / Should Odd Acquaintances Be Forgot? Part II
As villains break into HQ, the agents must figure out where they're heading. Then, with oddness everywhere, Ozzie and Orli must lead Odd Squad and save the day.
Odd Beginnings, Part 2 A & B
Agents Opal and Omar uncover the location of a legendary odd artifact.
Odd Beginnings, Part 1 A & B
Agents Opal and Omar uncover the location of a legendary odd artifact.
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